Monday, July 30, 2007

Boo-Yeah, PS2.

Sony's PlayStation 2 accounted for 42 percent of video game console usage during June, and PC gamers played World of Warcraft more than four times as much as any other PC game, Nielsen reported today as it launched Nielsen GamePlay Metrics, the first service of its kind to electronically track video game console usage and games played on PCs.
68.1 million individuals used a video game console in June, playing an average of 7.5 days during the month. On the days they played, Xbox 360 users logged an average of 2.2 sessions, with an average session length of 61 minutes. In contrast, PlayStation 3 users' logged an average of 1.9 sessions, with an average session length of 83 minutes, on the days they played.

Sunday, July 22, 2007

Losing Some Dough.

Microsoft is really taking a hit with this one, maybe they should fire a few people and this kind of crap wouldn't happen to them. Or they could not sell the 360 for so much. I would have posted earlier, but a virus is kicking my ass so I pulled this off Gamespot's website. Later.

Last July, Robbie Bach, president of Microsoft's Entertainment and Devices division, promised that his department would be profitable during the company's 2008 fiscal year. However, he also warned that, like the years before it, the EDD--as the department is referred to in Microsoft's financial documentation--would suffer a loss during the software giant's 2007 fiscal year, which ended June 30.
Given Bach's warning, today's announcement that the EDD is still in the red didn't surprise anyone. For the year, the division suffered a $1.89 billion operating loss, a 47 percent increase from the $1.28 billion hit the division took the prior year. The shortfall came despite $6.08 billion in annual revenue, 28 percent above the $4.76 billion it took in the year prior.
Microsoft shipped--not sold--6.6 million 360s during its fiscal 2007, up from 5 million FY2006--when it wasn't on sale for nearly half the year. Its current installed base stands 11.6 million strong, the most of any of the latest crop of consoles. However, the company only shipped 0.7 million units in the April-June quarter, versus 1.8 million during the same period in 2006.
Besides decreased Xbox 360 console sales, the EDD's fourth quarter suffered a catastrophic blow when then-Corporate Vice President Peter Moore announced a three-year extension of the Xbox 360 manufacturer's warranty. Today, the company confirmed it took a $1.06 billion charge as a result of the unprecedented move, causing operating losses for the quarter to tally a massive $1.2 billion--a staggering 183 percent year-on-year increase. The company said the loss was lessened somewhat by "decreased Xbox 360 console manufacturing costs" and "increased Xbox accessories and video game sales."
Among the grim financial figures were a few nuggets of interesting news. Apparently the EDD is beefing up its staff, since the company's report says that "headcount-related costs increased 15 percent [for the year], driven by a 9 percent increase in headcount and an increase in salaries and benefits for existing headcount, partially offset by a decrease in stock-based compensation expense." The company also said that for the year "Zune, consumer hardware and software, and TV platforms revenue increased $539 million, or 65 percent."
But while Microsoft's game-industry efforts proved costly, they were more than made up for by the company's other businesses. Despite the $1.06 billion 360 warranty charge, the company saw a $3.04 billion net income on $13.37 billion in revenue during its fourth fiscal quarter, 11 percent higher than the same period in 2006. For the full fiscal year, the company saw $14.7 billion of net income on revenues of $51.12 billion, a 15 percent increase over the prior fiscal year.

Thursday, July 19, 2007

Drawbacks and Problems.

That seems to be my life as of the last few weeks. I started getting really heavy into MLB '06 over a friend's house, and when I found it for 14 bucks, I decided to pick it up and play a whole season...every game. That sounds easy enough, but my PS2 had to be a bastard. Not just a normal bastard in the sense. It would play older games like Devil May Cry or MLB Slugfest '04, but not The Show. It froze the game, and then told me I had a disk read error. I tried it on my friend's PS2...worked fine. I then went to Gamestop, traded in '06 for The Show '07 for like 15 bucks. I was content, but the SAME DAY I bought it, my PS2 went mental and ripped the game APART. It literally scratched it so badly that the game could never be played again. I was furious. I went back to Gamestop today and returned the game, but there were no other used copies so I had to upgrade to a new game for like 9 bucks more. I wasn't too happy. I thought since I was there, I might as well get a new PS2 while I am at it. Score. I got a 99 dollar used slim PS2 and a year warranty. Plus, the thing was silver. Very Nice. So I am horribly in debt now since I'm not getting payed for a while because my bosses suck, but at least I can play The Show again. Later.

Monday, July 16, 2007

Knew It Was Coming.

I don't know why, but after I heard about the PS3 losing money on every unit they sold, it was just a matter of time before Sony noticed and cut off production. Later.

SANTA MONICA, Calif.--Today, the E3 Media & Business Summit wound down in Santa Monica, with at least one exhibitor having already packed up and left the show floor at Barker Hangar. However, this morning saw the biggest controversy of the show heat up, with a maelstrom of confusion surrounding the $499 price drop of the 60GB PS3, which was just announced Monday.
Last night, Sony Computer Entertainment Europe CEO David Reeves told GameSpot that the discounting was merely a markdown of a model which had been discontinued. Just hours later, his statements appeared to be contradicted by a senior Sony Computer Entertainment America spokesperson, who said that quotes from Reeves in the press were "not accurate."
"As announced this week, SCEA's product offering in North America consists of an 80GB PS3 available in August at $599 and a 60GB PS3 available now for $499," SCEA senior director of corporate communications Dave Karraker told GameSpot. "We have will have ample supplies of both models to meet the needs of our consumers for the foreseeable future."
At almost the same time, a television interview with the global head of Sony Computer Entertainment settled the matter once and for all. Speaking to Norwegian game-news outlet VGTV, SCEI president and group CEO Kaz Hirai said in no uncertain terms that the 60GB PS3's days are numbered.
"From a hardware perspective, the $499 price adjustment we did for the 60GB version for the American market, we're no longer in production for that product," he said in an unedited on-camera interview. "Once that product is gone from the retailer shelves, then we're back to a $599 SKU only, so it's not like we have a two-price strategy in the US market. We found out very early on how consumers react to having just one SKU as opposed to two."
SCEA has subsequently confirmed the phase out, but emphasized that it would be gradual. "The 60GB PS3 will be available in North America for $499 until supplies of that unit are depleted," Karraker told GameSpot in a follow-up interview. "We have ample inventory to meet the immediate needs of consumers in this territory for several months to come."
Karraker also responded to criticism that loudly promoting the new $499 price point while quietly discontinuing its production amounted to a bait and switch. "This is absolutely not a bait and switch," he said. "We are offering a full featured PS3 for $100 lower than the original price and will do so for months to come, allowing consumers the opportunity to acquire this model at this adjusted price."

Thursday, July 12, 2007

Overlord.

I'm sorry I didn't get to post earlier, but so much of my time is taken up by work or sleep that I only get to play like one game of MLB the show '06 (I'd recommend it if you like realistic sports games and don't want to pay 40 for '07). Anyways, I found this sweet review of Overlord when I had to watch some of the kids in "computer skills" class, so here you go. I have to say, the part I used...very well written by Ryan Davis of Gamespot. Later.



As the titular overlord, you begin the game having just been resurrected by your minions, and your dark kingdom is in shambles. Your dark tower is a ruinous mess, you've got but a handful of subservient followers, and the local villagers are cowering in fear of forces other than yourself. This simply will not do. Powerful practitioner of might and magic that you are, you could go the hands-on route in rebuilding your tower and crushing the wills of the peasants; but then, what's the point of being the overlord if you've got to do everything yourself?
This is why you have minions, the scampering, mischievous little gremlins that are the heart and soul of Overlord. Though the game presents itself as a third-person action RPG where you control the overlord, it's more of a real-time strategy game. Either way, it's a very good-looking game, with the kinds of soft lighting and quaint high-fantasy settings that characterized Fable, though once you get past the aesthetics, it proves to have more in common with Nintendo's Pikmin games for the GameCube. Though you can perform some basic magic and melee attacks as the overlord, it's your minions that will be doing all your heavy lifting. The control scheme for Overlord is a little unusual, since you'll be controlling the overlord's movement as well as the minions'. The PC version offers both mouse-and-keyboard and dual-analog gamepad control schemes, and they're both totally useable, but they've both got their fair share of quirks.
Thankfully, the minions are generally pretty smart. They'll follow you around diligently, and if you take a route that they're unable to follow you on, they'll either stop in their tracks rather than commit hara-kiri, or find an alternate route. You can control your minions' movement directly by sweeping them around using either the right analog stick or the mouse, depending on which control scheme you've chosen. Alternately, you can lock onto certain objects, or simply point in a general direction, and your minions will head over there and perform the appropriate action. If the object can be smashed, they'll smash it. If it's an enemy, they'll attack it. If it's something they can use, such as a weapon or a piece of armor, they'll equip it. If it's gold, or a potion that restores health or mana, they'll bring it back to you. You'll also find lots of quest-specific items that require a team of minions to carry to specific locations, as well as various path-blocking obstacles. You can also command your minions to stay in a specific position, effectively guarding it.
Death doesn't even seem to bother them too much--nor should it, since they're pretty easy to replace. Every time you kill something in Overlord, be it man or beast, it leaves behind a little piece of life essence, which you can collect and store. For every piece of life essence you have, you can summon another minion, though there's a limit to the number of minions you can have at your command at one time. Simply watching the minions carry out your will can be fun, because you get the sense that they really love their job. They scream and cackle gleefully as they latch onto an enemy, and they beam with pride when they return to you with found treasure. Though you'll hear many of the same exclamations from your minions over and over again, the voice work brings a lot of personality to your swarming horde, and to the game in general. Watching your minions wreak havoc can be so satisfying that it makes up for a lot of the problems that the game develops.
Overlord starts out strong, and the first few hours offer some light and easy fun as you sweep your horde of minions across the countryside, slaughtering sheep and peasants and pillaging anything that appears even remotely pillageable. There are some RPG trappings to the game, in that you can upgrade or buy new weapons and armor, learn new spells, and increase your capacity for health and mana, as well as the number of minions that you can control at once. Still, the story is pretty linear. You might have more than one quest available to you at a time, but usually you'll find that one of those quests cannot actually be started until you finish another quest. As the shadow you cast over the land continues to grow, you'll face halflings, elves, bloodthirsty unicorns, an undead horde, dwarves, and more. In addition to the all-purpose brown minions you start off with, you'll earn the ability to summon more specialized types of minions. Red minions are fire adept, green minions are impervious to poison and have some minor stealth abilities, and blue minions can travel through water, are strong against magical enemies, and can revive fallen minions.
The game takes its time introducing the different types of minions, and you'll be several hours into the game before the strategy elements of the game start getting complicated. The tightly designed environments of Overlord are very deliberate in their layout, often requiring you to direct a single type of minion. It's not difficult to alternate between controlling one type of minion and another when you're not under the gun, but there are certainly moments where it'll feel like you're struggling against the controls as you're juggling multiple groups of minions and trying to issue a series of specific commands. Luckily it's not hard to toggle the camera from a behind-the-back third-person perspective to a pulled-back overhead perspective, both of which prove useful in different situations. It's certainly satisfying when you're able to get past one of the game's involved boss fights, even if it's partially out of relief that you won't have to deal with that again.

Sunday, July 08, 2007

Shut Up.

I'm sorry, it has been a while since I have updated, mostly because of having to wake up at 630 in the morning for work and not getting back to my room until about midnight every day. Don't worry, since I have gotten into the rhythm of things and my computer is not riddled with viruses anymore, there will be many more posts on the way. As for the title, read below and you will see what I am getting at. Later.




NEW YORK (Reuters) - Most video games are "boring" or too complicated, and game makers need to do more to appeal to casual players, according to the head of the world's largest video game publisher, Electronic Arts Inc.
"We're boring people to death and making games that are harder and harder to play," EA Chief Executive John Riccitiello told the Wall Street Journal in a story posted on its Web site on Sunday.
Riccitiello became CEO at EA in April in his return to the game maker. EA's former chief operating officer had left the company in 2004 to help found Elevation Partners, a media and entertainment buyout firm.
The video game executive criticized the industry for rolling out sequels to new games that add little from the previous version.
"For the most part, the industry has been rinse-and-repeat," he was quoted as saying. "There's been lots of product that looked like last year's product, that looked a lot like the year before."
The comments were made as the $30 billion video game industry prepares for its annual gathering, the Electronic Entertainment Expo, or E3, in Santa Monica, California. Anticipation is running high that cheaper hardware and a host of keenly awaited new games will fuel the strongest sales in years.